Greetings, my name is Jim Do
LinkedIn: https://www.linkedin.com/in/jimdohlf/
Current:
University of Victoria
Master of Science in Computer Science
Supervisor: Charles Perrin
Member of the VIXI Lab, specializing in Human-Computer Interaction and Information Visualization
Miami University - Oxford Ohio (class of 2025)
Bachelor of Science in Games and Simulation
GPA: 3.9/4.0
Excellence in Esports 2025
Past Internship: Summer-Fall 2025
Software Engineer InternÂ
at FPT Smart Cloud
Work under ISSS department, in charge of internal software for the company
Maintain and improve internal device management system
More in Experience page
Role: Lead Programmer, Combat Designer
In charge of programming dynamic trigger systems for level designer, as well as templates for rapid prototyping and implementation
Published at:
Some of my other past works:
A world of lies and half truths.
Experience a Detective game played within CMD.
Demo available at https://halfad.itch.io/the-decoder
Demo is open sourced at https://github.com/HLFProduction/OW_TheDecoder
The unpredictable dice, the ever-changing maze. Let Chaos guide your way, and win the race with least point.
Game available at https://halfad.itch.io/maze-and-dice
My skillset:
Programming:
Java, C#, C++, Python, Django, REACT, PostGreSQL, JavaScript, CSS, HTML
REST API
Game Engine:
Unity, Unreal Engine, LibGDX, Gamemaker Studio 2
Game Dev:
Mechanics Design, Gameplay Design, World Design, QA Tester
Other:
Microsoft Office, Google Suite, Google Colab, Jupyter, ShaderToy, Blender, Maya, Audacity, OBS Studio, etc.